All items from the metal building tier require 23 satchel charges to be destroyed.
Satchels for armored floor.
Wood foundation 3 4 sachel charges wall 3 sachel charges roof 3 sachel charges stone.
Tool max repair cost.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
These items include walls foundations floors doorframes walls stairs rooves wallframes floorframes and windows.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
The satchel charge is a midgame raiding tool that can be used to destroy player made buildings for the purpose of entering and looting another player s base.
The armored door is the highest tier door and is the best option for base defense.
Short about guide here i ll show satchel raid s and what is needed for them.
This guide shows details of satchel raid s and what is needed for them.
Tool quantity time fuel sulfur.
Please don t use particular stats in the description as they are changed often.
Armored wall the armored wall is the best type of defense in any base.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Here will be the description of the subject.
Use sparingly due to its expensive cost to make and upkeep therefore use it to protect your most valuable items.
56 hours 35 min 1 sec 555 560.
If the door is put on a weaker door frame the door frame will be targeted instead of the door itself.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm the charge.
Explosive melee throwing attacks guns.
20 satchel charges 3 c4 6 rockets floor grill 72 explosive ammo 4 satchel charges 1 c4 2 rockets tool cupboard 9 10 explosive ammo 1 satchel charge 1 c4 1 rocket.
12 gauge buckshot 95 239.
Garry s mod tool gun 100.
The door has a working hatch which allows you to see outside of the door and can be shot through in both directions.
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Once a satchel charge has been stuck to an object it will automatically arm itself.
960 sulfur 1440 coal iron door 4 satchels.
Armored everything is 6.
The raw materials required for crafting a satchel charge from scratch are.
This does not include the sheetmetal door.
1920 sulfur 2880 coal hqm door 12 satchels.
720 charcoal to make gunpowder.
480 sulfur to make gunpowder.